mov0.avi 1.No rotation on texture 2.Looping 4 times. { Camera orbiting forward: slant 15---> 45, tilt 0 orbiting backward: slant 45---> 15, tilt 0 } mov1.avi 1.Rotating on texture 8 degree clockwisely. 2.Looping 4 times { Camera orbiting forward: slant 15---> 45, tilt 0--->0 orbiting backward: slant 45---> 15, tilt 0--->0 } mov2.avi 1.Rotating on texture 8 degree counter-clockwisely. 2.Looping 4 times { Camera orbiting forward: slant 15---> 45, tilt 0 orbiting backward: slant 45---> 15, tilt 0 } mov3.avi 1.Rotating the texture around y-axis 15 degree, Now slant= 15 degree, tilt = 90 degree, 2.Looping 4 times { Camera orbiting forward: (rotation around x-axis from 0----> 30 plus translation) slant 15----> 33 tilt 90----> 65 } mov4.avi 1.Rotating the texture around y-axis -15 degree, Now slant= 15 degree, tilt = 90 degree, 2.Looping 4 times { Camera orbiting forward: (rotation around x-axis from 0----> 30 plus translation) slant 15----> 33 tilt 90----> 65 } mov5.avi 1.Rotate on texture 7.5 degree, Now slant = 20 degree (upper half), slant = 15 degree ( lower half), tilt = 0; 2.Looping 4 times { Camera orbiting forward;(rotation around x-axis from 0 --> 30 plut translation) Upper: slant 20 ---> 40, Lower: slant 15 ---> 35 tilt 0 ---> 0 }