In this paper, we address the problem of computing visibility information on triangulated digital terrain models. We present first a general introduction to digital terrain models. Visibility problems on terrains are classified, according to the kind of visibility information they compute, into point visibility, line visibility and region visibility. A survey of the state-of-the-art of the algorithms for computing the different kinds of visibility information is presented, according to the previous classification. A new algorithm for computing the horizon on a digital terrain model is also described.