Designing Multimedia Computer Environments for Learners

University of Maryland, College of Education, EDHD-499D & 779D Spring 2002


Course Activities

The following activities are expected to be accomplished during the semester: 

To go to a specific meeting day, select meeting number: 
Meeting 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15

Meeting 1- Concepts Covered- * Educational Practices with Technology * Technology Development for Learners * The Development Process: Informed by Practice, Research, & Learners Activities- * Welcome and Course Introduction -Course Structure -Course Requirements * Course Survey & Discussion * Ingredients of Developing Multimedia Computer Environments for Learners: -Educational Practice -Technology Research -Understanding Learners * Small Group Exercise: Designing a Computer of the Future READINGS FOR NEXT MEETING: Norton et al., Chapter 2 & Chapter 3 and Druin et al., Preface Robots Preface Part II pg 158. Meeting 2- Concepts Covered- * Gagne's Learning Model * Resnick's Differences Between Learning in School and Outside of School * Constructivist Learning * Learning Experiences: Foundation, Content, Tools, Activities * Forms of Literacy Activities- * Discuss Concepts in Reading (see above) * Introduce Design Project 1 -Answer the question: What does learning mean? -Develop with hypermedia tools, web tools, or video imaging tools * Technology Demo 1: Digital Imaging Tools * Team Work on Design Project 1 READINGS FOR NEXT MEETING: Norton et al., Chapter 4 & Chapter 5 Meeting 3- Concepts Covered- * Metacognition: thinking about thinking * Situated Cognition * Problem-Centered Learning * Content as Vehicle * Structures and Processes * Discourse Forms Activities- * Discussion of technology impact on course content * Technology Demo 2: Hypermedia Planning and Tools * Small Group Exercise: Develop a concept map * Team work on Design Project 1 READINGS FOR NEXT MEETING: Robot for Kids Chapters 5 & 6 Meeting 4- Concepts Covered- * Cognition and Community * Cooperative and Collaborative Learning Communities * Virtual Learning Communities with Technology * Learning Environments: Physical and Virtual Worlds Activities- * Discuss Concepts in Reading (see above) * Small Group Exercise: Visual Design-- The Good, the Bad, and the Ugly... * Technology Demo 3: Virtual Environments and Web Tools * Team Work on Design Project 1 READINGS FOR NEXT MEETING: Druin et al., Chapter 2 & Chapter 3 Meeting 5- Concepts Covered- * The Technology Development Process * Contextual Inquiry/Participatory Design/Technology Immersion * Learners as Design Partners vs. Informants Activities- * Discuss Concepts in Reading (see above) * Small Group Exercise: Designing a new Toilet * Team Work on Design Project 1 READINGS FOR NEXT MEETING: (Work on Design Project 1) Meeting 6- Concepts Covered- * Cooperative Design * Defining the Learner Activities- * DESIGN PROJECT 1 DUE * Present projects and discuss * Introduce Design Project 2: -Answer the question: What does it mean to learn with technology? -Develop with hypermedia tools, web tools, or video imaging tools READINGS FOR NEXT MEETING: Druin et al., Chapter 7, Robots for Kids Chapter 4 Meeting 7- Concepts Covered- * Scenario Design * Constructional Design * Physical Multimedia Activities- * Discuss Concepts in Reading (see above) * Small Group Exercise: Contextual Inquiry Diagramming * Team Work on Design Project 2 READINGS FOR NEXT MEETING: Druin et al., Chapter 11, Robots for Kids Chapter 3 Meeting 8- Concepts Covered- * Middle Tech Technology * Virtual vs. Physical Technologies * Physical Multimedia Activities- * Discuss Concepts in Reading (see above) * Discussion on the Technology Design Process: Research, Implementation, Assessment * Small Group Exercise: Testing Technologies * Team Work on Design Project 2 READINGS FOR NEXT MEETING: (Work on Design Project 2) Meeting 9- Independent Activities During Spring Break- * Team Work on Design Project 2 Meeting 10- Concepts Covered- * Teamwork Activities- * DESIGN PROJECT 2 DUE * Present projects and discuss * Introduce Final Design Project 3 and Paper -Design a Multimedia Environment for Learners -Use any/all technologies used to date in class -(For Computer Science Students-you must also show significant of use your programming skills) -Paper must discuss how the technology you develop will be integrated in schools -Team or Individual Work is accepted CONTINUE WORK FOR DESIGN PROJECT 3 Meeting 11- Concepts Covered- * Teamwork * Project Milestone Planning Activities- * Discussion on Project Planning and Milestone Development * Team Work on Design Project 3 CONTINUE WORK FOR DESIGN PROJECT 3 Meeting 12- Concepts Covered- * Teamwork * Technology Integration Plans Activities- * Discussion on developing a Technology Integration Plan * Team Work on Design Project 3 CONTINUE WORK FOR DESIGN PROJECT 3 Meeting 13- Concepts Covered- * Teamwork Activities- *Group critique of work-in-progress *Team Work on Design Project 3 CONTINUE WORK FOR DESIGN PROJECT 3 Meeting 14- Concepts Covered- * Teamwork * Presentation of Research Activities- * Discussion of final presentations * Team Work on Design Project 3 CONTINUE WORK FOR DESIGN PROJECT 3 Meeting 15- Activities- * Final Presentations and hand in papers

 

Course Summary ---- Full Course Description ---- Readings for the Course ---- Projects---- Student Evaluation